Educational games meet free software: “Pronto? Sig. Muschio!”
summary
An educational narrative game called Bronto Senor Musio targets 9–10 year olds to teach misinformation through cooperative play, deployed as free software with public repos and Creative Commons art. It uses the Luanti engine, a voxel look like Minecraft, and runs as a server-per-class system; the game is built from 29 modules (6 custom, 23 pre-made) with upstream tweaks that contributed features back to others. Gameplay has a communicative in-game smartphone, three isolated cities requiring offline cooperation, timed daily phases and a teacher control panel for pacing; schools in Marche report enthusiastic students and teachers.
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chapters (14)
- 0:00Introduction and speaker intro
- 0:43Game concept and client needs
- 1:49Choosing Godot and modular design
- 3:13Visual style and character design
- 4:42Game mechanics and modular development
- 6:10Plot and misinformation theme
- 7:58Cooperative learning approach
- 8:40Game structure and teacher control
- 10:49Classroom integration and phases
- 11:52Active methodologies explained
- 12:33Free software and educational impact
- 13:16Resources and availability
- 13:37Q&A: Teacher training time
- 14:20Q&A: Documentation and hosting
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