~/talk

What’s new in Kuesa and Qt 3D?

Talkat Qt World Summit 2019 · 2019-11-04..11-06· [creative-coding]
links:none on file
slides:none on file

Qt 5.14 removes the separate aspect thread and moves the simulation loop into the main thread, cutting scene-change processing from 12ms → 4ms on large entity scenes and simplifying synchronization; frame-graph work targets a linearized render-stage model for easier tooling and optimization and considers RHI versus per-API render plugins. Kuesa adds a glTF2 runtime with PBR, skin/morph/keyframe support, postprocess effects, KTX compressed textures and a texture-update API to bypass 2GB limits, plus features like nearest priority pick and shared Scene3D view instances.

AI-written summary · about

  1. 0:00Intro
  2. 0:57Trading architecture
  3. 3:00Easier to maintain
  4. 3:54Stringbased messages
  5. 4:47Stringbased animations
  6. 5:14Whats next
  7. 8:39API changes
  8. 15:56What is Qt
  9. 21:09Demo
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