What’s new in Kuesa and Qt 3D?
summary
Qt 5.14 removes the separate aspect thread and moves the simulation loop into the main thread, cutting scene-change processing from 12ms → 4ms on large entity scenes and simplifying synchronization; frame-graph work targets a linearized render-stage model for easier tooling and optimization and considers RHI versus per-API render plugins. Kuesa adds a glTF2 runtime with PBR, skin/morph/keyframe support, postprocess effects, KTX compressed textures and a texture-update API to bypass 2GB limits, plus features like nearest priority pick and shared Scene3D view instances.
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chapters (9)
- 0:00Intro
- 0:57Trading architecture
- 3:00Easier to maintain
- 3:54Stringbased messages
- 4:47Stringbased animations
- 5:14Whats next
- 8:39API changes
- 15:56What is Qt
- 21:09Demo
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