~/talk

The Evolution of Accelerated 2D and 3D Graphics in Qt

Talkat NDC TechTown 2019 · 2019-09-02..09-05· [creative-coding]
links:none on file
slides:none on file

Shows how widgets still use the raster QPainter path (backing store -> native bitmap) while Qt Quick renders via a persistent scene graph that batches geometry to cut draw calls, and how Qt is replacing direct GL with an RHI abstraction to target Vulkan, Metal and Direct3D. Describes a shader pipeline: GLSL -> SPIR‑V -> spirv‑cross to emit HLSL/Metal with reflection, packaged as binary blobs, and an RHI renderer shipped side‑by‑side in Qt 5.14 (enable via environment flag) for early testing.

AI-written summary · about

  1. 0:00Start
  2. 1:39Basics of Modern Accelerated 3d Graphics Pipeline
  3. 7:08Description of Cdiz
  4. 18:39Raster Paint Engine
  5. 25:12Graphics View Framework
  6. 28:00Commercial Licensing
  7. 32:40Scene Graph
  8. 35:55Recap
  9. 36:44Opengl Is Cross-Platform
  10. 38:34Platform Plugins
  11. 50:12Widgets
  12. 52:19Web Gpu
  13. 53:56Vertex Shaders
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