QML, a Booming Graphic Framework
summary
Introduces the QML framework through building a complex application, demonstrating adaptive UIs, custom shaders, and video integration. Focuses on achieving smooth graphical performance and fluid visuals using QML.
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chapters (18)
- 0:00Introduction
- 1:08Table of contents
- 1:42QML in brief
- 2:35Introduction to QML
- 3:29Animation
- 4:26Text & fonts...
- 6:13Image and graphical effects...
- 7:32Canvas
- 8:36Touch controls...
- 9:19View mechanisms
- 10:03The basics
- 11:17Shaders 2: Transitions
- 11:32Shadertoy BETA!
- 14:33Declaring a C++ object visible to QML
- 16:03Creating an instance of an object.
- 16:58Using the object as a singleton
- 17:54Graphics driver
- 20:14A few minutes to answer questions...
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