~/talk

Qt graphics stack: What is new with 3D development with Qt?

Talkat Qt World Summit 2019 · 2019-11-04..11-06· [web-performance]
links:none on file
slides:none on file

Qt 5.14 ships an opt‑in Qt Rendering Hardware Interface (RHI) preview that lets Qt Quick render via Direct3D11 or Metal today with Vulkan coming in 5.15 and broader support aimed for Qt 6. RHI runs the same scene graph and batching, shows working demos (RenderDoc captures prove no GLSL in D3D/Metal runs), and adds a shader pipeline using glslang → SPIR‑V → SPIRV‑Cross to produce QSB blobs for offline conditioning. Examples include texture import/createTextureFromNativeObject and underlay/overlay integration; performance differences depend on platform driver.

AI-written summary · about

  1. 0:00Introduction to Qt RHI
  2. 1:50Qt 5.14 and RHI features
  3. 5:15Practical demonstrations
  4. 11:58Motivations for the RHI
  5. 14:15The shader pipeline
  6. 17:36RHI architecture overview
  7. 25:06RHI rendering example
  8. 29:00Shader conditioning tools
  9. 33:05Qt Quick and scene graph
  10. 36:40Material system changes
  11. 41:58Shader effects and integration
  12. 45:07Custom rendering integration
  13. 49:09Q&A and concluding remarks
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