~/talk

What's new in 3D for Qt 5.14, 5.15 and beyond

Talkat QtDay 2020 · 2020-11-16..11-19· [web-performance]
name:Mike Krus
links:none on file
slides:none on file

Qt3D removes the aspect and rendering threads so front end and back end sync directly, cutting memory churn — a demo of 1,000 rotating instances drops 1.2 million allocations → 0 — and 5.15 adds a job profiler and an on-screen performance overlay showing FPS, draw calls and vertex counts (example car model: 390,000 triangles, 17 textures, 8 render passes). Qt6 introduces a pluggable renderer with RHI backend using Metal/DirectX/Vulkan, geometry/view/bounding‑volume API changes (breaking headers) and Kuesa glTF workflow with lightweight materials and picking proxies.

AI-written summary · about

  1. 0:00Start
  2. 5:58What is Qt 3D?
  3. 7:44Frontend - Backend Split
  4. 8:52Simulation: Thread Pool
  5. 13:505.14 Threading and Messaging Overhaul
  6. 16:09Performance Gain
  7. 18:015.15: No Rendering Thread
  8. 18:335.15 Performance Tracking
  9. 26:18Qt 6: Rendering Backends
  10. 26:58Qt 6: Choosing Backend
  11. 27:55RHI Limitations
  12. 31:00Qt 6: Geometry Representation
  13. 33:20Qt 6: Source Breaking Change
  14. 35:40Qt 6: Bounding Volumes
  15. 38:58Qt 6: Setting the Bounding Volume
  16. 41:30Qt 6: Picking Proxy
  17. 44:36What is Kuesa?
  18. 49:14Kuesa: Easy Integration
  19. 51:10Kuesa: Model Conditioning
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