My big gay adventure. Making, releasing and selling an indie game made in python.
summary
Overview of making and selling a Python point‑and‑click: builds a gay sci‑fi game "My Ex‑Boyfriend the Space Tyrant!" with the open‑source pyvida engine and pygame, uses test‑driven development and an in‑game editor, packages with py2exe/py2app and creates DMGs, hosts on AWS and sells via BMT Micro, GitHub and Trello for workflow. Notes a half‑hour “dead spot” that testers hate, fixes menu animation for responsiveness, hits small commercial success (released Dec 2012 and paid the rent).
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chapters (13)
- 0:00Introduction and game
- 0:43Design aims for indie games
- 4:02Gameplay and entertainment
- 6:53Quality and marketability
- 8:51Applying game design principles
- 10:03Introduction to PyVita engine
- 14:58Test-driven game development
- 17:33Accessibility and tools
- 18:43Packaging and updating
- 20:08Website and marketing
- 20:52Selling your indie game
- 22:17Post-release and lessons
- 27:49Conclusion and QA
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