~/talk

My big gay adventure. Making, releasing and selling an indie game made in python.

Talkat PyCon Australia 2013 · 2013-07-05..07-07· [game-development, python]
slides:none on file

Overview of making and selling a Python point‑and‑click: builds a gay sci‑fi game "My Ex‑Boyfriend the Space Tyrant!" with the open‑source pyvida engine and pygame, uses test‑driven development and an in‑game editor, packages with py2exe/py2app and creates DMGs, hosts on AWS and sells via BMT Micro, GitHub and Trello for workflow. Notes a half‑hour “dead spot” that testers hate, fixes menu animation for responsiveness, hits small commercial success (released Dec 2012 and paid the rent).

AI-written summary · about

  1. 0:00Introduction and game
  2. 0:43Design aims for indie games
  3. 4:02Gameplay and entertainment
  4. 6:53Quality and marketability
  5. 8:51Applying game design principles
  6. 10:03Introduction to PyVita engine
  7. 14:58Test-driven game development
  8. 17:33Accessibility and tools
  9. 18:43Packaging and updating
  10. 20:08Website and marketing
  11. 20:52Selling your indie game
  12. 22:17Post-release and lessons
  13. 27:49Conclusion and QA
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