Making games in pygame
summary
Shows how to build working games with pygame on Python 2.7, including a one‑week game made for PyWeek and an Android title (Tilt Worm) mentioned as available on Google Play. Covers creating and blitting pygame surfaces, handling input via events and mouse/key state, drawing shapes and images with convert_alpha, managing timing with clock.tick and FPS caps, collision with rects and sprite groups, simple physics/bouncing, loading streaming music vs Sound objects, and using sprite.kill to avoid lag. Performance caveats and concrete code patterns included.
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chapters (13)
- 0:00Introduction to Pygame
- 1:13Setting up Pygame
- 2:10Display surfaces
- 7:46Drawing shapes
- 9:21Working with Rects
- 12:33Event handling
- 16:41Keyboard input
- 18:01Time and frame rates
- 19:34Image loading
- 22:37Using Sprite groups
- 27:14Audio and music
- 30:52Development tips
- 34:20Q&A session
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