There Aren't Problems, Only Solutions
summary
Advice: master one skill, move from learning to practice to results, and start with small, revenue-first projects a two-person team can finish fast. Build a prototype shows full feature set and test it with many users, fix negatives before meeting investors who will ask for numbers. Don’t rewrite engines—use Unity not custom engine—collect emails, use publishers or influencers for reach, consider AR-enabled flyers, and structure work with deadlines and paid roles to keep motivation.
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chapters (11)
- 0:00Turning ideas into action
- 1:15Mastering skills and first steps
- 2:42Building vision with teams
- 4:10Focus on business over hits
- 5:38Prototypes and early feedback
- 7:06Investors versus publishers
- 8:54Marketing games and user base
- 9:58Deadlines and rewards to finish
- 10:41Target audience and market research
- 11:48Avoid reinventing the wheel
- 13:28Start small and learn from mistakes
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