Pocket Gamer Connects Jordan 2019
2019-11-02..2019-11-03
Amman, Jordan
| title | author | length |
|---|---|---|
| How Babil Scaled Nida Harb 3 to the Top Slots of the Grossing Charts in MENA | Nida Harb | 18m |
Nida Harb 3 reaches top-grossing slots in MENA by combining tight localization, bespoke creative ads and KPI-driven UA, with Good Game Studios running… | ||
| Game Developers Life Lessons | DAVE BRADLEY, Patrick McGrath, Reine Abbas, Hazim Hanbali, Allan Adham | 43m |
Panel gives concrete survival tactics: build a prototype with core mechanic (visual polish optional), use Unity for most mobile work, and target publishers who… | ||
| Judges Panel | Maarten Noyons, Chris Winn, Martine Spaans, Christian Calderon, Ahmed Aalsafar, Sonja Angesleva | 34m |
Panel summarizes concrete judging outcomes from 63 nominated games out of about 120 submissions and lists specific faults and fixes: many games fail on… | ||
| Pitch Perfect | Ella Romanos | 35m |
Practical checklist for getting investment: stage-specific asks (typical examples £30k, £250k, £750k) and realistic routes — friends/grants/accelerators at low… | ||
| Hunting for the Next | Alexis Bonte | 23m |
Stillfront Group runs an alliance of independent studios that keeps decision making with game teams and acquires profitable, experienced teams that already run… | ||
| Inside the Dragons Den - How to Talk to Investors | Ella Romanos, Sean Lee, Laith Al-Qasem, Pieter van der Pijl, Sarah AlSaleh | 43m |
Venture firms name concrete targets: $500M fund, mandates for 10x exit opportunities and minimum tickets (STV ~$5M); a financing house mainly lends for UA and… | ||
| Monetisation Beyond Ads - Tips and Tricks on How to use Unity Monetisation Products | Christian Afif, Parminder Gill | 34m |
Claims that paid UA outperforms purely organic channels by letting users see gameplay before install and that paid + organic work together; cites top-grossing… | ||
| Monetisation Design - A Story of Love and Retention | Oscar Clark | 49m |
Compares hyper‑casual to long‑term live games and gives concrete levers: design for competence, completion, control and social capital; trigger purchases with… | ||
| Tokenised In-game Collectibles (NFT’s) are a Fundamentally New Type of Digital Goods | Tony Pearce | 28m |
Reality Gaming Group runs an AR geolocation game Reality Clash plus a digital-asset trading platform that tokenizes limited-edition weapons as NFTs on the… | ||
| Uplifting Ad Monetisation via Brand and Programmatic Campaigns in MENA | Aykut Basturk | 25m |
Ad revenue in MENA shifts toward brand programmatic: reported network data shows brand buys serve ~42% of impressions but drive ~60% of revenue, with $10–$15… | ||
| How to Organise a Business | Pieter van der Pijl | 24m |
Triple Dragon looks for clear company structures, month-by-month financial plans and hard analytics before investing: provide historic installs, revenue and… | ||
| There Aren't Problems, Only Solutions | Abdellah Alaoui Mdarhri | 14m |
Advice: master one skill, move from learning to practice to results, and start with small, revenue-first projects a two-person team can finish fast. Build a… | ||
| What does Business Development mean in Games | Ella Romanos, Jehad Haddad, Ahmed Alsafar | 18m |
Business development focuses on measurable actions: set KPIs like 15k downloads or audience growth, track contacts in LinkedIn or simple Excel and write… | ||
| Business Strategies for Developers | Shahid Ahmad | 45m |
Defines strategy as the long‑running key idea that explains choices and yields compounding returns, not a list of tactics; shows Vita becoming a preferred… | ||
| Inspiring and Adapting from the Indie Mindset | Peeyush Gulati, Elio Polizzi | 23m |
Ubisoft Abu Dhabi documents taking over Growtopia from two indies and keeping the original release cadence: one update every month with a mandatory item of the… | ||
| and the Epic Ecosystem | Joseph Azzam | 20m |
Unreal Engine is free (since 2015) with a 5% royalty and more than 5 million users; Fortnite drives optimization across Android, iOS, Switch, Xbox, PlayStation… | ||
| When does Your Development End (Product vs Service) | Oscar Clark, Patrick McGrath, Zaair Hussain, Sonja Angesleva | 28m |
Panel argues games stop being "done" and become products to manage: genres decide lifecycle — CCGs and MOBAs need continuous content and live ops, hyper‑casual… | ||
| ”Casually Hardcore” - How Hardcore and Casual are Outdated Terms | Martine Spaans | 29m |
Argues that "casual" and "hardcore" are outdated labels and supports that with history (Pong), market data (67% play mobile games three to four times a week… | ||
| Game Design for Competitive Gaming | Marek-Martin Matyska | 22m |
Argues that competitive games require a high skill ceiling and shows concrete levers: simplify controls but add timing/precision (TrackMania), remove recoil to… | ||
| Soft Launch Planning and Risk Management | Sonja Angesleva | 38m |
Emphasizes specific pre-soft-launch steps: validate core loop and controls with 6–15 playtesters using PlaytestCloud or university recruits, check tech… | ||
| Onboarding: How to Keep Your Players After the First Minutes of Gameplay | Pascal Luban | 24m |
Most new installs quit after one or two sessions so onboarding focuses on measurable hooks not vague promises. Deliver 15 seconds to real gameplay (Criminal… | ||
| Our story in Games Development | Sham Al Bdour, Jana Al Bdour | 15m |
Sakura Games recounts starting game development at ages 17 and 13, learning Unity and Autodesk Maya, joining the Hossein Technical University incubator and… | ||
| Start with a Game Jam | Danar Kayfi | 27m |
Game Jam compresses full development into 72 hours and this regional Game Xanga 9 runs across 16 sites in 10 countries with 350+ jammers and 80+ games. Advice… | ||
| Growth in Hypercasual and Ad Monetisation | Christian Calderon | 30m |
Hypercasual growth hinges on fast hypothesis cycles and measurable tweaks: test prototypes in a week and run store A/Bs on icon, screenshots, short description… | ||
| How to Sustain Organic Growth for Games in MENA | Hiba Muhareb | 08m |
Defines organic growth as unpaid installs and compares 100 vs 3,000 installs per month to judge product-market fit, then gives concrete tactics: use Google… | ||
| Levelling-up Player Acquisition on | Svetlana Valgina | 15m |
This session will cover following topics: - Why do you need to structure your campaigns and audiences, and identify ways that can consolidate and simplify… | ||
| Prior Experience not Required | Chris Winn | 33m |
King organizes content into autonomous pods that produce 45 levels a week, each level reviewed by multiple designers plus an embedded data scientist and CRM… | ||
| Aspirational Outsourcing or “Do External Developers Dream of Electric Success?” | Zaair Hussain | 15m |
Outsourcing is already mainstream — 86% use outsourcing — and global play now reaches about 2.5 billion people, so the question is how studios invest for the… | ||
| Climate Crisis and Video Games | Joerg Reisig | 20m |
Survey of games from Anno 2070 to Fate of the World and Civilization VI: Gathering Storm shows concrete mechanics: a scientific climate model underpins Fate… | ||
| Capacity Building & Community in the Region | Samer Abbas, Tariq Mukhtar, Abdellah Alaoui Mdarhri, Nour Khrais, Joseph Azzam, Shahid Ahmad | 46m |
Panel reports concrete capacity wins and gaps: Jordan runs seven gaming labs with over 10,000 members and 3,500 monthly active users; Shinko Games ships two… | ||
| Esports and the Region's Players View on Competitive Play | Nabil Alhajasad | 18m |
Field research finds players in the region compete mainly for prize pool driven incentives and celebrity routes (one local FIFA star sparks huge aspiration)… | ||
| Esports in Jordan and the Olympic Movement | Nasser Majali | 21m |
Jordan creates a national eSports federation under the Olympic committee, fields a Dota 2 team built in two months and becomes the first Arab country at the… | ||
| Riding the Wave of Esports | Pieter van der Pijl, Marek-Martin Matyska, Nasser Majali, Nabil Alhajasad | 39m |
Panelists argue developers can't just slap on competition and expect profit: sponsors and publishers drive most revenue, sponsorships account for roughly… | ||
| Storytelling Ecosystem | Naji Robehmed | 14m |
AppGallery claims 390 million users, over 1 million developers and local operations across 170 countries, with Middle East splits (38% GCC, 22% Levant, 28%… | ||
| nothing matches | ||