~/conference

Pocket Gamer Connects Digital NEXT 2021

date:2021-11-15..2021-11-17
location:-- online --
series:Pocket Gamer Connects Digital NEXT · one edition

game publishers, monetization managers, mobile game developers, user acquisition managers, multiplayer engineers, product managers, indie game developers

in-game brand placements; rewarded video optimization; playable ads testing; audio ad monetization; webshop for mobile games; real-time hypercasual multiplayer; mediation auction audits; deterministic engine networking; hypercasual review scorecard; metaverse wearables and billboards; M&A and industry consolidation; hybrid IAP and ads monetization

titleauthorlength
Superstar Session: Real Estate for Game Publishers: How to Monetise Your Virtual WorldSam Huber35m
Admix offers a drag-and-drop plug-and-play Unity/Unreal plugin that sells in-game placements to 100+ brands across ~400 games, backed by $25M new funding (…
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Panel: How Have New Ad Formats Changed Mobile Gaming?Jon Jordan, Lev Kommisarchik, Christian Facey, Caglar Bozkurt50m
Panel reports that Anzu places real brand billboards inside games across mobile, PC and console and that studio integrations ran campaigns for Ford and Calvin…
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Panel: The Truth About Ads: Is Disruption, a Requirement or an Opportunity for Game Makers?Enric Cabestany, Nathaniel Barker, Shalom Michaeli, Amy Huang, Stefan Adamczyk46m
Panelists argue post‑IDFA targeting shifts from deterministic IDs to battery Wi‑Fi and disk space signals and probabilistic models, and claim consolidation and…
Panel
The Change in Mobile Landscape: What Does it Mean for You as a Developer?Mikko Luotio30m
Claim: building an external webshop for mobile games that duplicates the in‑game store and links via social login to player accounts unlocks local payment…
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Hypercasual Games & Real Multiplayer, a Marriage Come True!Mark Val35m
Claims that real-time multiplayer can work for hypercasual on low-end phones and bad networks, and proves it by building Stumble Guys with Kitka using Photon…
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Tentpole Game Design: How to Make a Competitive Multiplayer Experience that Drives Deep EngagementDavid Strally31m
Five design tenets: hire for culture not just pedigree, build player empathy, buy commoditized tech and focus on one competitive advantage, manage the…
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Panel: War Stories on the Business of Multiplayer GamesMark Val, Sean Kauppinen, Teut Weidemann47m
Panelists recount concrete fixes and failures: using Photon (remember offline demo tokens expire after 24 hours) and deterministic engines like Quantum with…
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Superstar Session: The Key Elements for a Meaningful Hypercasual Game ReviewMaria Goldsteyn31m
CrazyLabs lays out a practical review system: a scorecard 1–5 across four categories—gameplay clarity, production value, innovation and engagement—plus a hard…
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Fireside Chat: What the Mobile Space Looks Like as we Head into 2022Lev Kommisarchik, Jane Anderson, Brian Baglow28m
Mobile gaming faces rapid consolidation with big moves like AppLovin acquires Mopub and platform shifts from App Tracking Transparency that force new…
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Panel: Indie to Empire: Growing Your Game Through New Monetisation ModelsKay Gruenwoldt, Yoni Markovizky, Christian Facey, David Philippson, Riley Andersen, Andrei Luzan35m
Panel lays out concrete tactics: aim for rewarded video as first ad format, add interstitials for hyper‑casual and experiment with audio ads (AudioMob reports…
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Game On or Game Over: Level Up Your Gaming StrategyTato Mikadze16m
Mobile games hit over 1 billion downloads, drive 1.7B consumer spend and more than 5 billion hours per week in 2021 Q3, with average weekly spend up ~35% year…
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Panel: The Effect of M&A on the Global Games Industry: Is the Future About Fewer, Bigger Companies?Cordel Robbin-Coker, Shum Singh, Lexi Sydow, Simon Prytherch, Nikita Matsokin56m
Conference panel reports that 2020 is a blockbuster year for M&A and 2021 already eclipses it, with private equity activity showing $9B PE deals and roughly…
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Betting Big on the Metaverse: Are You Ready?Natasha Vasilyeva25m
Anzu describes a playable route into the metaverse by programmatically placing real-world brand ads as blended in-game billboards, logos and video across…
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Panel: What Techniques Can we Apply from Hypercasual Games & Bring into Living Games?Aaron Orr, Evelyn Mora, Costantino Carrega Bertolini43m
Hypercasual design prizes snackable sessions, simple relatable themes and low barriers to entry while live games rely on live ops, metagame and user agency…
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