Christian Facey
where else to find them
no profile links on file
what they talk about
all 5 in the filters
where they keep going back
no series more than once — all 5 in the filters
on a stage with
- Andrei Luzanonce
- Caglar Bozkurtonce
- Dan Anahoryonce
all 13 in the filters
who talks about the same things
nobody close enough yet
| title | conference | date |
|---|---|---|
| Seatbelt Sign is On: Scaling in Times of Turbulence | Slush 2022 | 2022-11-17 |
Company describes non-intrusive audio ads for mobile games that play like in-game radio and claim a 1000% increase in engagement and ~600% uplift in developer… | ||
| Panel: How Have New Ad Formats Changed Mobile Gaming? | Pocket Gamer Connects Digital NEXT 2021 | 2021-11-15 |
Panel reports that Anzu places real brand billboards inside games across mobile, PC and console and that studio integrations ran campaigns for Ford and Calvin… | ||
| Panel: Indie to Empire: Growing Your Game Through New Monetisation Models | Pocket Gamer Connects Digital NEXT 2021 | 2021-11-15 |
Panel lays out concrete tactics: aim for rewarded video as first ad format, add interstitials for hyper‑casual and experiment with audio ads (AudioMob reports… | ||
| IDFA / iOS14: How Contextual Advertising Can Save Game Studios Millions | Pocket Gamer Connects Digital #6 (Online) | 2021-04-19 |
Claim: contextual audio ads can replace much IDFA-driven revenue loss by using on-device audio intent signals, game genre and app ID to sell brand bids without… | ||
| Mo Money Less Problems! Increasing Revenue Without Damaging Retention | Pocket Gamer Connects Digital #5 2021 | 2021-02-08 |
AudioMob claims adding audio ads yields clear incremental revenue without hurting retention by using a DSP and a drag‑and‑drop Unity plugin that detects device… | ||
| Monetise, not Bastardise | Pocket Gamer Connects Helsinki Digital 2020 | 2020-09-14 |
Audio ads are presented as an incremental revenue layer that runs during gameplay, claiming $2–$30 CPMs (banners often sub-$1) and access to ~$3B of traded… | ||
| Panel: New Ad Formats - The Next Generation | Pocket Gamer Connects Helsinki Digital 2020 | 2020-09-14 |
Panel lists concrete outcomes: playable and rewarded full‑screen ads lift CPMs, AudioMob shows 20+ CPM audio ads in right games, Wooga reports 20–35% ARPDAU… | ||
| nothing matches | ||