~/talk

Maximizing monetization via cross-category affinities

Talkat Playtime EMEA 2024 · on Thursday, 2024-10-31· [payments-and-fintech, data-visualization]
links:none on file
slides:none on file

Users engage with many apps—on average 24 apps across 8 categories and buyers 40 different apps across 11 categories—and new-buyer inflow splits roughly 23% from same-category, 40% from other categories/games, 37% reactivated or new. Categories fall into pendulum, anchor, and multi-tool patterns with clear SKU and UA implications: reallocate acquisition to feeder categories, add affordable IAPs where departing buyers spend less, introduce subscription SKUs where departing buyers pay more, and personalize re-engagement offers to cut the 40–44% churn.

AI-written summary · about

  1. 0:00Buyer category affinities
  2. 1:05User affinities and buyer journeys
  3. 3:11Buyer inflow distributions
  4. 5:46Pendulum apps patterns
  5. 6:49Anchor apps patterns
  6. 7:12Multi-tool apps patterns
  7. 8:40First purchase behavior
  8. 11:37Buyer outflow and churn
  9. 15:11Spending changes after departure
  10. 17:21Re-engaging churned buyers
  11. 18:03Monetization growth takeaways
  12. 19:30Q&A
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