~/talk

UX, Psychology, and the Power of 100

Talkat Pixel Pioneers Bristol 2017 · on Thursday, 2017-06-22· [accessibility, design-collaboration]
slides:none on file

Claims that people rarely operate at full attention so design must account for real-world distraction: an evaluation method uses a power of 100 budget subtracting points for TV, notifications and choices to show typical users run at ~40% while product cognitive load sits at ~60%. Uses concrete studies — a reported 40% overnight drop in road accidents, the jam experiment (6 vs 30 choices), judicial leniency after meals — and applies Hick's law plus mental models to guide interaction changes.

AI-written summary · about

  1. 0:00Start
  2. 9:04Maslow's Hierarchy of Need
  3. 11:39Stop Doing Surveys To Understand Your User Experience
  4. 14:16Cognitive Loads
  5. 20:43Psychology an Interaction Design
  6. 21:24Search Box
  7. 22:30How Can Psychology Help
  8. 24:28Procedural Knowledge
  9. 24:55The Most Common Password in the World
  10. 28:51Homepage Design Axiom
  11. 29:54Language Selector
  12. 31:02The Redesign Search Box for Wikipedia
  13. 36:27Ordering a Coffee
  14. 38:13Mental Models
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