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Using the GDS Steiner Algorithm for Disney's 4 Park Challenge

Talkat NODES 2025 · on Thursday, 2025-11-06· [databases]
name:Eric Monk
links:none on file
slides:none on file

Uses the minimum directed Steiner tree implementation in Neo4j GDS on a hand-crafted graph created from Leaflet/OpenStreetMap waypoints plus themeparks.wiki POIs, with CSV import and GDS projection set to undirected. Edges use a time in seconds weight with multipliers for Skyliner/ferry/bus versus walking; source nodes are park transport stations and targets are icon photos, one ride and one food per park. Output reconstructs paths and estimates about 2 hours 45 minutes spent in transit/walking, showing measurable but improvable savings.

AI-written summary · about

  1. 0:00Introduction to talk
  2. 0:25What is the FourPark Challenge
  3. 1:26Graph theory in Disney parks
  4. 2:08GDS Steiner algorithm explained
  5. 3:11Data collection process
  6. 4:14Graph model and optimization
  7. 5:41Projecting graph data
  8. 6:23Running the algorithm
  9. 7:04Demo of Steiner tree query
  10. 8:29Path optimization in Epcot
  11. 9:53FourPark challenge simulation
  12. 11:19Explore alternative routes
  13. 13:04Key takeaways and resources
  14. 13:45Q&A and closing
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