~/talk

Rendering Graphs Your Way: The Case for Going Custom

Talkat NODES 2025 · on Thursday, 2025-11-06· [web-performance, web-platform]
name:Tony Smid
links:none on file
slides:none on file

A custom graph renderer is engineered from scratch using WebGL rendering (optionally WebAssembly), an event-driven core, web workers and Graphology for the graph model, with GPU-friendly buffers, SDF text glyphs, and quadtree spatial index (or KD-tree) for 10k+ node hit testing. Layouts run on the GPU or workers as GPU-accelerated force layout or multilevel approaches, and the team achieves ~13,000 nodes laid out in under 5 seconds while keeping interactive animations and camera updates.

AI-written summary · about

  1. 0:00Introduction to custom graph visualization
  2. 1:14Business case for custom rendering
  3. 8:18Hiring the right developers
  4. 11:33Architecture and event-based design
  5. 13:21Graph and rendering modules
  6. 16:18WebGL rendering pipeline
  7. 18:49Text rendering challenges
  8. 20:57Interaction and collision detection
  9. 22:18Layout algorithms and challenges
  10. 27:16Animation and grouping modules
  11. 28:40Summary and Q&A
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