~/talk

Next-Generation 3D Graphics on the Web

Talkat Google I/O 2019 · 2019-05-07..05-09· [web-platform, webxr]
slides:none on file

Covers practical tools and measurable gains: a ready-to-use model-viewer custom element with AR, accessibility, and a single offscreen WebGL context plus IntersectionObserver/ResizeObserver to render many embedded models; current WebGL hits ~1,000 draw-call limits and an eight-context cap, while early WebGPU demos deliver 3x more draw calls and native-like scale (approaching 10,000 objects). WebGPU exposes GPU compute and shared memory, reducing redundant memory loads (example: 400→64 loads) and promising up to 10x TensorFlow.js speedups.

AI-written summary · about

  1. 0:00The history of WebGL
  2. 2:07WebGL basics and frameworks
  3. 3:48Modern WebGL use cases
  4. 5:36Mixing WebGL with HTML
  5. 8:25Simplifying WebGL workflows
  6. 10:23Building 3D web components
  7. 14:01Introduction to WebGPU
  8. 17:55Performance benefits of WebGPU
  9. 20:06Understanding GPU compute
  10. 30:40The future of GPU on the web
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