~/talk

Turbo charging 2D on the web

Talkat JSNation 2019 · 2019-06-05..06-08· [web-animation, web-platform]
slides:none on file

Compares HTML/CSS, Canvas and WebGL with concrete benchmarks: CSS handles around 17–18k DOM objects at ~40fps, Canvas holds a few thousand up to 7–8k at 60fps, and raw WebGL hits 100,000 sprites at ~36fps after more setup. Shows GPU techniques: vertex/fragment shaders, normal maps and GPU fluid sims, and recommends using engines like PixiJS to avoid boilerplate. Highlights upcoming tooling: WebGPU and WebAssembly to move heavy compute off the CPU.

AI-written summary · about

  1. 0:00Intro
  2. 1:05Rendering with HTML/CSS
  3. 2:21Rendering 2D with Canvas
  4. 3:26Rendering 2D with WebGL
  5. 7:02Rendering 2D HTML
  6. 8:25Rendering in 2D Canvas
  7. 11:32Rendering in WebGL
  8. 13:12Playing with Fragment shaders
  9. 15:09Messing with vertex shaders
  10. 16:24Stealing from 3D
  11. 18:04Write data to textures
  12. 19:442D WebGL Rendering engines
  13. 21:34Future of rendering using the web
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