~/talk

Maps Platform: A Deep Dive on Building for Performance and Scale

Talkat Google I/O 2019 · 2019-05-07..05-09· [web-platform, web-performance]
links:none on file
slides:none on file

Explains concrete performance choices: custom overlays must avoid heavy work in draw() and defer add/remove until pans stop, targeting ~1–2ms draw overhead to keep 60fps; shows 1,000-marker demo where switching an SVG icon to a PNG removes seconds of lag; recommends use PNG/JPEG not SVG, marker clustering and Marker API over overlays, and demonstrates WebGL data visualization by integrating Deck.GL to render tens of thousands of points (earthquakes, NYC cabs) successfully.

AI-written summary · about

  1. 0:00Introduction
  2. 2:00Stability Reliability Performance
  3. 2:30Industry Solutions
  4. 3:00Performance at Scale
  5. 4:00Custom Overlays
  6. 5:00Draw Method
  7. 6:00Draw Method Example
  8. 9:00Draw Method Performance
  9. 11:00Marker Code
  10. 13:00Raster vs SVG
  11. 14:00WebGL vs raster
  12. 15:00Clustering content
  13. 16:00Clustering options
  14. 17:00Recap
  15. 18:00DecGL
  16. 19:00Tilt
  17. 20:00Canvas
  18. 22:00Geo JSON Layer
  19. 23:00WebGL Demo
  20. 24:00WebGL Action Item
  21. 25:00Android Maps SDK
  22. 27:00Future Releases
  23. 28:00Migration Guide
  24. 29:00Closing
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