Increasing AR Realism with Lighting
summary
ARCore adds Environmental HDR: a machine‑learned pipeline (trained on 50 million samples) that runs on phones (demoed live on Pixel 3) and outputs a main directional light, 27‑coefficient ambient spherical harmonics, and a 16‑bit HDR cubemap for reflections. The system recovers clipped sunlight and far greater dynamic range, produces matching directional shadows and moving specular highlights, and plugs into Scene Viewer and Unity; availability slated for ARCore later this summer.
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chapters (6)
- 0:00Introduction to AR lighting
- 10:31Fundamentals of HDR lighting
- 14:50Technical challenges and rig
- 21:11The environmental HDR API
- 26:01Developer integration
- 30:59Live demo and conclusion








