~/talk

Increasing AR Realism with Lighting

Talkat Google I/O 2019 · 2019-05-07..05-09· [webxr, web-animation]
links:none on file
name:Alex Ma
links:none on file
slides:none on file

ARCore adds Environmental HDR: a machine‑learned pipeline (trained on 50 million samples) that runs on phones (demoed live on Pixel 3) and outputs a main directional light, 27‑coefficient ambient spherical harmonics, and a 16‑bit HDR cubemap for reflections. The system recovers clipped sunlight and far greater dynamic range, produces matching directional shadows and moving specular highlights, and plugs into Scene Viewer and Unity; availability slated for ARCore later this summer.

AI-written summary · about

  1. 0:00Introduction to AR lighting
  2. 10:31Fundamentals of HDR lighting
  3. 14:50Technical challenges and rig
  4. 21:11The environmental HDR API
  5. 26:01Developer integration
  6. 30:59Live demo and conclusion
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