A Brief History of Computer Music
summary
A historical tour of music made with code, covering early examples like the CSIR Mark 1, pioneers of computer music, classic video game soundtracks, and techniques used to produce large-scale sounds on limited hardware. The talk also examines algorithmic methods for generating continuous or procedural soundtracks and the influence of computer-generated music on popular culture, illustrated with vintage code running on vintage computers.
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chapters (52)
- 0:00Intro
- 3:55The Iliac Suite
- 5:15The First Computer
- 6:50Silver Scales
- 8:12Digital PDP8
- 9:25Unattended Computer
- 10:10First Live Performance
- 11:20Bell Laboratories
- 12:08Karaoke
- 13:35Daisy
- 14:20Space Invaders
- 16:00Music Machine
- 17:12Commodore 64
- 18:36Mule
- 19:37Super Mario
- 20:50Daft Punk
- 22:18Atari St
- 23:11Commodore Amiga
- 24:03Pong 2 Soundtrack
- 24:43Eric Nors
- 25:32Battlestar XB2
- 25:56Calvin Harris
- 26:26Mega Drive
- 26:55Yamaha DX7
- 27:56Street Fighter
- 29:37Wing Commander
- 30:04Space Opera
- 31:48The Golden Era
- 32:28Mental Wealth
- 33:04Wipeout
- 33:33Nintendo 64
- 34:36Mario 64
- 35:32Brian Eno
- 36:16Spore
- 37:00No Mans Sky
- 37:59Quake
- 38:22Omnicron
- 39:07Moonwalker
- 39:32Sonic
- 40:33Xenon
- 41:09Red Dead Redemption 2
- 42:13Music for Writing
- 42:48This Does Not
- 44:01The Eurovision Song Contest
- 45:08Refusion
- 45:39Detroit HipHop
- 46:24Nick Cave
- 47:31Drake
- 48:34Dance with the Devil
- 49:12Drake Nick Cave
- 51:29Machines making most of the music
- 52:18Have your own band
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