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Tutorial on List Decodable Coding Schemes and Interactive Communication in Networks (Part 2 of 2)

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Survey of multiparty interactive coding gives concrete conversions and limits: a randomized-BSC synchronous compiler yields a resilient protocol that uses O(t log d) rounds for a graph of max degree d, requiring per-link error p < poly(1/d) and giving rate about 1/log d (constant when d is constant); a different compiler for regular graphs with mixing time m achieves rate ~1/(m^3 log m) by routing encoded chunks over many short joint paths and relaying through √n-size subsets; adversarial schemes reach the maximal noise tolerance but with rate scaling like n/(m log n).

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  1. 0:00Intro
  2. 0:52Multiparty Interactive Communication
  3. 2:56Noisy Multiparty Interactive Communication
  4. 5:20Random Noise
  5. 10:14A Coding Scheme
  6. 12:48Example
  7. 17:09Analysis
  8. 20:44Probability
  9. 24:11Summary
  10. 25:21ABG
  11. 30:29Complete Graph
  12. 35:25Coding Scheme
  13. 40:07Discussion
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