Parallel Repetition for Entangled Games via Fast Quantum Search
summary
Proves for free (product-input) games a stronger parallel-repetition upper bound: the entangled value falls like entangled value ≤ (1−ε^{3/2})^{Θ(n/s)} where ε = 1 − val, saving a √ε factor over prior bounds. The proof embeds a too-good n-copy strategy into one copy via mutual-information conditions and replaces the classical checking protocol with a distributed Grover search* style quantum communication protocol, reducing communication and tightening the decay. Extensions cover multi-player and quantum-answer variants.
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chapters (11)
- 0:00Intro
- 0:41Parallel repetition 101
- 5:33Quantum parallel repetition
- 6:53Our main result
- 8:23What's known classically?
- 12:20Proving parallel repetition, using communication protocols
- 19:11Chailloux-Scarpa communication protocol
- 24:29Our communication protocol
- 25:56Technical Details
- 26:09Other results
- 26:34Open Questions
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