~/talk

Small Value Parallel Repetition for General Games

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Proves a general parallel-repetition bound showing that when a game has initial value 1 − ε the value after n independent repetitions falls exponentially in n with an explicit polynomial dependence on ε (roughly replacing ε by ε^{32} in the decay). Uses correlated sampling, entropy and chain-rule style mutual information bounds and a related sampling theorem to break dependencies between answers. Applies to projection games to get near‑optimal gap amplification and gives new hardness/PCP consequences and connections to the Unique Games framework.

AI-written summary · about

  1. 0:002-prover 1-round games
  2. 1:37Example: CHSH game
  3. 2:14Projection and unique games
  4. 2:52Parallel repetition of a game
  5. 7:03PCP amplification
  6. 7:55Many other connections
  7. 8:07Small value regime
  8. 9:13Main theorem
  9. 11:23Proof
  10. 12:29Try 2
  11. 14:38High level idea
  12. 19:06Interlude
  13. 22:13Structure of R
  14. 24:54Open problems
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