Computation Over the Noisy Broadcast Channel with Malicious Parties
summary
Shows a protocol that computes bit‑exchange over a noisy broadcast channel tolerating up to half malicious parties while cutting per‑player communication from Θ(log N) to about Θ(√log N) (total ≈ N√log N). It preserves efficiency and simple decoding (property-preserving interactive coding), delays local majority guesses, then boosts consistency using locality-sensitive error‑correcting codes built from random linear combinations. Key claims: polynomial‑time parties, root‑log rounds, and robustness against mixed malicious broadcast strategies.
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chapters (4)
- 0:00Start
- 19:19Our Approach: Boost Before Guess
- 21:19Locality Sensitive Error Correcting Codes - Definition
- 23:35Locality Sensitive Error Correcting Codes - Construction
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