~/talk

What Publishers Want To See

links:none on file
slides:none on file

HandyGames wants a clear one‑page pitch plus a vertical slice or short demo (five minutes or less) and a two-minute trailer or play‑through link; include target platforms, business model, funding needs, and which services (QA, localization, porting) are required. Publishers prefer premium cross‑platform projects over free‑to‑play, fund the game not the company, and expect teams with shipping experience or a plan to hire missing roles; expect feedback in 1–2 weeks.

AI-written summary · about

  1. 0:00Intro
  2. 1:00Handy Games
  3. 3:20The Basics
  4. 5:30The Rise of Digital Events
  5. 9:15Explain it to you
  6. 10:45The sweet spot
  7. 12:35Most successful pitches
  8. 16:20Feedback from publishers
  9. 18:00More or less pitches
  10. 19:25The biggest challenge
  11. 22:30What we miss
  12. 24:45What to look for in the team
  13. 29:10Nongame backgrounds
  14. 36:17Stadia
  15. 41:07How can developers protect themselves
  16. 43:27Soft launched vs retention monetization data
  17. 49:37Should I include expenses in my game
  18. 51:17How important is the art
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.