What Publishers Want To See
summary
HandyGames wants a clear one‑page pitch plus a vertical slice or short demo (five minutes or less) and a two-minute trailer or play‑through link; include target platforms, business model, funding needs, and which services (QA, localization, porting) are required. Publishers prefer premium cross‑platform projects over free‑to‑play, fund the game not the company, and expect teams with shipping experience or a plan to hire missing roles; expect feedback in 1–2 weeks.
AI-written summary · about
chapters (18)
- 0:00Intro
- 1:00Handy Games
- 3:20The Basics
- 5:30The Rise of Digital Events
- 9:15Explain it to you
- 10:45The sweet spot
- 12:35Most successful pitches
- 16:20Feedback from publishers
- 18:00More or less pitches
- 19:25The biggest challenge
- 22:30What we miss
- 24:45What to look for in the team
- 29:10Nongame backgrounds
- 36:17Stadia
- 41:07How can developers protect themselves
- 43:27Soft launched vs retention monetization data
- 49:37Should I include expenses in my game
- 51:17How important is the art
