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A Legal Perspective on the Business of Games

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European privacy law applies to IP addresses, hardware and telemetry (including anti‑cheat scans of running processes), not just names; regulators enforce consent UX (button size/visibility) and child‑targeting rules, with fines ranging from ~$150k to $170M. Video play rises during COVID are large — 75% increase in US use and Unity: +46% desktop, +17% mobile — so scrutiny grows. Loot boxes face EU/UK probes, PEGI/ESRB disclosure rules and US class actions; a Paris high court resale ruling allowing resale of bought digital games is on appeal.

AI-written summary · about

  1. 0:00Start
  2. 3:32Quick Recap: How should the Gaming industry be regulated?
  3. 4:28What is happening in the world?
  4. 25:06a)- EU Copyright Directive
  5. 31:293(b) - P2B Regulation
  6. 34:183(c) - Digital Services Act: Overview
  7. 35:173(c) - Digital Services Act: Social Media Measures
  8. 36:14Loot Boxes
  9. 40:14PEGI ratings
  10. 41:05VR specific issues
  11. 46:59Resale of digital content?
  12. 48:53Consumer Protection: In App Purchases
  13. 49:51Consumer Protection: Principles for online and app-based
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