~/talk

Finding the Right Publishing Partner for Your Game

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slides:none on file

Breaks down concrete signals and numbers: you need a playable demo, a Steam page and wishlists before outreach, and publishers accept under <1% chance of offers so plan to self-publish. Describes three tiers of indie publishers, warns about 200% recoup and predatory clauses, and favors regional shows over GDC for meetings. Mandates legal review ($250–$2,000), prefers day one rev share, flags IP grabs and “right of last match” as deal killers.

AI-written summary · about

  1. 0:00Introduction
  2. 3:19Publisher ecosystem
  3. 12:33Finding the right publisher
  4. 23:44Finding publishers online
  5. 30:30Ready to pitch
  6. 33:59Due diligence
  7. 40:01Red flags
  8. 45:15Negotiating contracts
  9. 51:55When to walk away
  10. 54:22Q&A
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