~/talk

Cognitive UX - Using cognitive science and psychology to drive UX design.

Talkat Heapcon 2022 · 2022-11-03..11-04· [ux-and-product-design]
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slides:none on file

Human decision-making splits into a fast, emotion-driven System One that drives most behavior and a slower System Two, and System One uses heuristics that produce predictable biases: processing fluency makes interfaces seem safer and more credible even if they are not, aesthetics increase tolerance for defects (halo effect), priming via colors/images changes expectations, the peak-end rule means users remember highs and finishes, and loss aversion (losses feel ~2× stronger than gains) explains free trials, scarcity messages and account-creation nudges like Roadtrippers. Practical fixes: clear visual hierarchy (Gestalt rules), follow F and Z patterns, use design systems, and test with real users.

AI-written summary · about

  1. 0:00Introduction to Cognitive UX
  2. 2:20Dual process theory explained
  3. 8:42Cognitive fluency in design
  4. 13:49Usability aesthetic effect
  5. 17:24Priming in user experience
  6. 22:55Peak-end rule for UX
  7. 25:42Loss aversion in design
  8. 30:39Designer biases and solutions
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