~/conference

GDC 2022

date:2022-03-21..2022-03-25
location:-- online --
series:GDC · 4 editions
editions:[GDC 2017, GDC 2021, GDC 2022, GDC 2026]

Unity developers, rendering engineers, tools engineers, technical artists, multiplayer engineers, live-ops managers, community managers, build and release engineers

URP Forward+ rendering; HDRP ray tracing; DOTS ECS 0.50; CoreCLR scripting backend; Visual Scripting with C#; Plastic SCM in-Editor check-in; PS VR2 foveated rendering; DLSS frame-rate scaling; Gerstner water shader; Addressables and Live-Ops tooling; 4D capture meshes; Shader Graph driven vegetation

titleauthorlength
Introducing Unity’s newest game sample, GigayaBen Mcilmoyle, Juan Puerta, Ciro Continisio01h 01m
A high‑production sample game called Gigiya demonstrates a physical character controller, four blended animation cycles, a custom water shader with Gerstner…
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Inside Unity’s new flagship demo, EnemiesMark Schoennagel01h 00m
Enemies is a continuous real-time cinematic rendered in Unity HDRP at 4K using volumetric 4D capture meshes cleaned by R3DS/Wrap3D, with eyes using a…
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What’s next for gaming? Trends to expect in 2022Emory Irpan51m
Data covers 750,000 games from 230,000 developers and shows overall revenue up ~30% year‑over‑year and daily active users more than 50% above Jan 2019…
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The Unity roadmap for 2022Andrew Bowell, James Stone50m
Unity announces a 2021 LTS shipping in April with stability and Editor workflow fixes, Visual Scripting and faster PSD import, Editor search and device…
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art tools: A new era of creativityNatasha Tatarchuk, James Jacobs, Chris King, Joe Marks01h 02m
Unity says it is bundling Weta Digital pipelines, SpeedTree vegetation, and Ziva simulation tech to let nonstudios run AAA workflows in the cloud, moving…
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and .NET, what’s next?Josh Peterson30m
Unity moves from Mono/.NET Framework to a CoreCLR-based runtime while keeping IL2CPP for AOT, ships .NET Standard 2.1 support and a selectable coreclr…
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DOTS authoring and debugging workflows in the Unity EditorDamian Campeanu56m
Upcoming DOTS Editor tools show concrete workflows: Entities 0.50 adds an Archetypes window, Components and Systems panels, two Profiler modules, and Entities…
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Tackling toxicity: How to build a thriving player communityLudivine Munch, Nico Perony57m
Gaming toxicity is framed as solvable with an AI pipeline that analyzes voice acoustic intonation models instead of unreliable transcripts, extracts evidence…
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How SYBO runs the decade's most downloaded mobile gameDustin Burg, Mathias Gredal Nørvig01h 00m
Studio describes ten years of Subway Surfers as a replayable, touring endless runner with 3.2 billion downloads, ~100 million monthly players and peaks above…
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Building next-gen games for PlayStation VR2 withBria Williams, Fabien Houlmann, Dave Ruddell, Jono Forbes55m
Unity adds PS VR2 support via the Unity XR SDK and updated PS5 graphics backend, shipping URP/HDRP support, XR Interaction Toolkit, Frame Debugger and a demo…
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The path to leveraging DOTS in productionLaurent Gibert, Lauren Frazier, Jonas De Maeseneer59m
Two teams report concrete DOTS outcomes: a 15‑person VR MMO uses hybrid ECS (GameObject+Entities) to tag actions, queue saves to avoid external storage rate…
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Version control for game developersMichael Saver, Marie-Christine Babin, Neha Khalwadekar33m
Demonstrates Plastic SCM integrated into Unity with fast in-Editor check-in and branching, file locking, annotate/history views and a Unity Dashboard mockup…
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How Unity Gaming Services addresses unsolved problems in gamingJoanna Van Gansen, Khaled Abdel Rahman26m
Explains concrete Unity offerings and milestones: a Relay peer-to-peer setup shown working in under 25 minutes, Multiplay hosting that powered Apex Legends to…
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Fulfilling your multiplayer game’s potentialLarry Rye, Daniel Stansens27m
Shows how Unity Gaming Services and Multiplay get a struggling multiplayer project to “boring” launches by swapping bespoke backend work for proven components…
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Ads as your asset: Improving the player experienceBryan Streit, Shazad Mohamed, Kelly Kang22m
Pixel United and Unity present a case study showing ads can boost retention: Unity analyzes data from over 250,000 developers and ~750,000 apps and finds…
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Making beautiful cross-platform content with URPFelipe Lira, Jonas Mortensen56m
A practical URP briefing that shows what was built and what changed: the Boat Attack demo runs 80 FPS on a MacBook Pro, needs shadow/cascade and LOD tweaks to…
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From creation to connection: What’s new for multiplayer gaming atCaleb Atwood, Dan Richards, Samuel Bellomo59m
Overview of Unity’s multiplayer stack: Netcode for GameObjects for state sync, a shipped vertical sample Boss Room demonstrating network variables, server…
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