Manga & Comics is Narrative Design: Crafting Story Scene By Scene
summary
Argues that narrative design = story + gameplay and shows concrete tools: panel-by-panel comparisons, storyboards and branching storyboards, GIF prototypes and side-by-side iterations. Demonstrates a built example in Spirit swap where a gifts mechanic ties narrative beats to new abilities, explains using storyboards for Issa’s Odyssey to decide focus and player feeling, and uses Ink-driven scenes to test how moving a line or bubble changes the entire player narrative experience.
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chapters (7)
- 0:00Narrative design intro
- 1:24Defining narrative design and its components
- 3:09Manga and comics as art
- 5:59Comics vs games exercises
- 10:35Manga techniques in games
- 11:59Storyboarding narrative & gameplay
- 14:47Key takeaways
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