~/talk

Manga & Comics is Narrative Design: Crafting Story Scene By Scene

Talkat Game Devs of Color Expo 2023 · 2023-09-27..09-30· [ux-and-product-design]
links:none on file
slides:none on file

Argues that narrative design = story + gameplay and shows concrete tools: panel-by-panel comparisons, storyboards and branching storyboards, GIF prototypes and side-by-side iterations. Demonstrates a built example in Spirit swap where a gifts mechanic ties narrative beats to new abilities, explains using storyboards for Issa’s Odyssey to decide focus and player feeling, and uses Ink-driven scenes to test how moving a line or bubble changes the entire player narrative experience.

AI-written summary · about

  1. 0:00Narrative design intro
  2. 1:24Defining narrative design and its components
  3. 3:09Manga and comics as art
  4. 5:59Comics vs games exercises
  5. 10:35Manga techniques in games
  6. 11:59Storyboarding narrative & gameplay
  7. 14:47Key takeaways
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.