Monetizing Your Side Project to $1k in Monthly Revenue
summary
Shows a repeatable path: apps hit $1k/mo in ~17% of cases per RevenueCat, and one meal‑planning app reaches 1 million installs and $50k/month then sells; ASO drives 1000 downloads per day for that app while another project only gets 50–100/day. Typical monetization math: 1–5% of downloads pay, target ~2% install→paid, start with subscriptions with annual 50% off + free trial. Paywall A/B tests change revenue and retention; trial‑timeline boosts trials but raises cancellations.
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chapters (34)
- 0:00Monetizing side projects
- 1:08Feasibility of $1k monthly revenue
- 1:52Pirate metrics for growth
- 3:16Product positioning importance
- 5:45Unique value proposition
- 6:07Why acquisition matters
- 7:10Top app acquisition channels
- 7:33App Store Optimization
- 9:40App Store ads
- 11:26Content marketing
- 12:51Engineering as marketing
- 13:54PR and press
- 14:57Social media strategies
- 16:43Building community
- 17:46Acquisition takeaways
- 18:07Activation and core actions
- 19:10Onboarding flows
- 21:15Tracking activation
- 21:36Monetization strategies
- 22:19In-app purchases & subscriptions
- 23:21Effective paywalls
- 24:24Paywall metrics
- 25:28Optimizing paywalls
- 26:10Paywall examples
- 28:41Sales for conversions
- 29:24Retention strategies
- 30:26User feedback & support
- 31:30Push notifications
- 32:12Mitigation offers
- 32:34Retention vs revenue
- 32:56Referrals & reviews
- 33:58Pirate metrics recap
- 34:40Frameworks vs absolutes
- 35:00Building a business
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37mBuild a Business, Not an App
29mHow I made a $1M on the App Store before I knew how to use GitHub
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