Enter the Metaverse: Android Apps on Meta Horizon OS
summary
Meta Quest runs Android-based Meta Horizon OS on Snapdragon XR2 Gen 2 hardware (Quest 3 and 3S) and supports 2D panels plus immersive apps; 30% of users run at least one 2D app while in an immersive game and 60% monthly engage browser/2D on Quest 3. The Kotlin-based Meta Spatial SDK provides ECS, physics, controller and hand input, panel-to-activity bridging, and editor export; it uses glTF/glb models and ships sample apps (Meta Quest TV, Media View, Focus, Geo Voyage) with source on GitHub. The Meta Horizon Start pilot offers funding and support (deadline Nov 11).
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chapters (15)
- 0:00Talk overview
- 1:09Mixed reality on Meta Quest
- 2:59Meta Quest 3 vs 3S differences
- 4:442D apps on Meta Quest
- 6:31Porting Android apps to Horizon OS
- 7:55Publishing on Horizon Store
- 9:44Meta Spatial SDK intro
- 13:20Spatial SDK entity system
- 16:50UI and interactions in spatial apps
- 19:37Hybrid 2D and immersive apps
- 21:48Spatial Editor for scene design
- 23:12Showcase apps with Spatial SDK
- 24:15Horizon Start program
- 25:18Key takeaways
- 26:21Closing remarks
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