~/talk

Designing Socially Impactful Digital Experiences

slides:none on file

Builds a real mobile sex‑education game called SenseU that uses an instant‑messaging mechanic, implemented in Phaser/JavaScript. Targets college students 18–25 after empirical research with 160 survey responses and a 40‑person RA survey showing >60% use text to communicate. Prototype undergoes multiple user tests, players report it feels like real conversation, and work continues with iterations, educator partnerships and planned content expansion.

AI-written summary · about

  1. 0:00Start
  2. 0:42A little about me
  3. 3:32Travel
  4. 3:59Communication
  5. 4:23Healthcare & abilities
  6. 6:53Platitudes
  7. 7:33Instant gratification
  8. 8:07Privilege
  9. 9:41Social media
  10. 11:25Project Loon
  11. 13:31Homeless Wifi hotspots
  12. 18:06US sex ed
  13. 19:48Books & curricula
  14. 20:06What I learned
  15. 24:00Competitive research
  16. 25:21Curriculum
  17. 26:01Ideation
  18. 26:34Prototyping
  19. 28:30Resident assistant survey
  20. 30:09Design goals
  21. 30:41The result
  22. 31:32Testing
  23. 32:41What's next for SenseU
  24. 41:38In summary
  25. 42:24Advice to remember
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