Unreal.js
summary
Shows that Unreal.js runs a V8 instance inside Unreal and puppeteers engine objects from JavaScript, demonstrating a full port of a WebGL game and its procedural building generator into Unreal with shadows, emissive neon and better lighting. Uses Three.js, WebGL, NPM modules and Blueprints, implements live reload and a headless simulation, and reports porting the game in roughly two weeks while exposing fragility of open source renderers.
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chapters (26)
- 0:00Start
- 4:52Webgl
- 6:00Anchor the Stars Relative to the Milky Way Galaxy
- 6:25Spiral Galaxy
- 8:39Arms Globe
- 9:16Kiosk Mode
- 9:31Share Vr Experiences
- 11:52User Interface
- 13:00Blade Symphony
- 13:36Game Jams
- 13:52Escaping a Randomly Generated Prison
- 14:26Fog of War
- 14:53Ludum Dare Game Jam
- 16:57Cyberpunk
- 20:16Prototypes
- 20:33Hit Detection
- 21:283d Mesh
- 22:26Isometric Tiles
- 23:28Examples of Randomly Generated Cultures
- 24:15Building Generator
- 26:42Deferred Rendering
- 29:06Unreal Engine
- 30:04Export to Web
- 35:12Cyberpunk City Simulator
- 35:44Building Editor
- 36:30Drawbacks








