Gaming against Domestic Violence
summary
A chat‑style game called Hannah simulates Messenger conversations to train friends to spot and support victims of domestic violence, using real‑time choice nodes that reward supportive language and rebuild trust. Backed by Curtin University research, it targets Australia’s 1 in 3 (physical) and 1 in 4 (emotional) statistics, models safety planning, acknowledges repeated leave attempts (seven to eight on average), and aims for iOS/Android release mid‑late 2018.
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chapters (10)
- 0:00Introduction
- 1:06Domestic violence stats
- 2:35Seeking support challenges
- 4:21Leaving abusive relationships
- 5:47Hannah game project
- 6:31Games for empathy
- 7:38Game mechanics & language
- 8:43Hannah game impact
- 9:25Support & release details
- 10:08Q&A
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