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Collectively creating interaction

Talkat Interaction | Unfinished Oslo 2017 · on Wednesday, 2017-03-15· [design-collaboration]
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Interactive game-performance called Goddess of the Night is built for 12–15 year olds at Uppsala, with six animal-based groups, three actor game-masters and talking objects (a doll housing a speaker and radio receiver). Creation uses anonymous Google Docs co-writing, sign-language-like gesture systems, carpenters’ workshop collaboration and iterative playtests with several hundred students. The result is a non-hierarchical shrine-filled black-box set and rule framework that iterates from player feedback and successfully integrates institution staff into the creative process.

AI-written summary · about

  1. 0:00Introduction to artist
  2. 1:11Noctem Godina project overview
  3. 3:12Interactive temple design
  4. 6:28Collaborative collective process
  5. 8:55Non-hierarchical collaboration
  6. 10:04Creative framework methods
  7. 13:25Iterative playtesting approach
  8. 14:53Institutional collaboration
  9. 15:57Closing and contact
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