The Lowland Clearances
summary
A site-specific LARP stages Victorian-era North London clearance history (about 30,000 people cleared) in a bare theatre basement where audiences become players who build miniature houses, adopt classed characters and confront landowners played by actors. Design uses six pre-authored events (sewers, jobs, building works) as macro levers; actors hold more information but act for character motives only. Building houses proves most effective; results vary across six runs—power dynamics feel real but sometimes frustrate players.
AI-written summary · about
chapters (8)
- 0:00Introduction and speaker welcome
- 1:10Theater as political landscape
- 5:05Inspiration behind the Lowland Clearances
- 8:58Designing immersive action over environment
- 13:11Role of actors in LARP design
- 16:46Systemic framework and player agency
- 19:15Molecular and molar levels in LARP
- 20:18Conclusion and final thoughts
related talks
03mStage & Play: Using Game Technologies in the Context of Digitally-mediated Theater Performances
55mPopulating Space
36mDesigning dystopia: the creative vision behind Severance
55mSensitive Subjects in Serious Games
26mCrafting crazy & collectively constructive creative coding concoctions
54mImmersive storytelling with code, graphics and wit
28mNarrative Design for XR
37mI Was Lost In Space:Designing the character driven ...
