Playersexuality and Plurisexuality in Videogames
summary
Clear claim: playersexual NPCs (they date the player regardless of gender) dilute real plurisexual representation, supported by QRM database graphs showing a spike to 812 titles but far fewer true plurisexual characters. Concrete examples namechecked: Stardew Valley as a near-pure playersexual system, Fallout and Fable showing mixed or accidental approaches, and Dragon Age as a deliberate progression toward explicit identities. Presents counting methods, checklist-like design fixes for developers, and actionable ways players can support better representation.
AI-written summary · about
chapters (8)
- 0:00Intro
- 0:53WHAT IS PLURISEXUALITY? WHAT IS PLAYERSEXUALITY?
- 5:10LET'S START WITH SOME STATS!
- 8:27STARDEW VALLEY
- 12:05FALLOUT SERIES
- 19:12DRAGON AGE SERIES
- 22:27ACTIONABLE STEPS: FOR DEVELOPERS
- 25:43ACTIONABLE STEPS: FOR PLAYERS
related talks
20mAre You a Boy or a Girl? Non-binary Representation in Games
22mDitch toxic systems so we can finally love video game romance
22mSex & Love (VS Violence) in Games
45mQueer Games: A Hopeful Future
59mPragmatic & Subversive vs Full Immersion
03m"Better Dead than a Damsel": Gender Representation and Player Churn
18mQueer Mechanics in Competitive Videogames
43mCulture and diversity in games
