~/talk

ARKit vs ARCore in the Task of Baggage Measurement

Talkat AltConf 2019 · 2019-06-03..06-06· [computer-vision]
slides:none on file

Compares ARKit and ARCore by actually building a baggage-measurement feature: floor plane + accumulated feature points form a point cloud, filter out points within ~5–10cm of the floor, compute convex hull (QuickHull) and minimum bounding rectangle (rotating calipers), take max height for volume, render a live box (iOS uses ARKit scene tools, Android falls back to OpenGL ES2). Finds ARKit better at short range, ARCore better at long range, typically uses ~100 feature points, and reports ~1.5 cm average error; fails on shiny floors, glass surfaces and close furniture.

AI-written summary · about

  1. 0:00Introduction and context
  2. 1:12The baggage problem
  3. 3:58First attempt at a solution
  4. 9:37Second iteration and floor
  5. 14:06Point cloud construction
  6. 18:09Calculating object volume
  7. 22:02Rendering and results
  8. 26:57Industry context and Q&A
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