ARKit vs ARCore in the Task of Baggage Measurement
summary
Compares ARKit and ARCore by actually building a baggage-measurement feature: floor plane + accumulated feature points form a point cloud, filter out points within ~5–10cm of the floor, compute convex hull (QuickHull) and minimum bounding rectangle (rotating calipers), take max height for volume, render a live box (iOS uses ARKit scene tools, Android falls back to OpenGL ES2). Finds ARKit better at short range, ARCore better at long range, typically uses ~100 feature points, and reports ~1.5 cm average error; fails on shiny floors, glass surfaces and close furniture.
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chapters (8)
- 0:00Introduction and context
- 1:12The baggage problem
- 3:58First attempt at a solution
- 9:37Second iteration and floor
- 14:06Point cloud construction
- 18:09Calculating object volume
- 22:02Rendering and results
- 26:57Industry context and Q&A
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