The Lean Machine
summary
Hands-on Lego production game runs three timed iterations with four stations building houses; first iteration uses a push system and produces zero accepted houses with about 190 bricks unused, second adds kanban limits and sells 2 houses with inventory dropping to ~105 bricks, third reorganizes into cross-functional teams and delivers 8 houses (5 + 3), producing the best throughput. Key lessons: reduce WIP, make bottlenecks visible, use pull signals and continuous Kaizen to improve flow.
AI-written summary · about
chapters (16)
- 0:00Lean Machine intro
- 1:55Lean manufacturing history
- 4:24Game rules setup
- 9:34First iteration results
- 17:50Push system waste
- 22:38Pull system Kanban
- 26:58Second iteration Kanban
- 30:36Iteration results analysis
- 32:01Bottlenecks uneven work
- 37:49Kanban limits flow
- 38:55Kaizen continuous improvement
- 41:02Team restructuring
- 42:40Third iteration results
- 47:00Profit calculation
- 49:08Team collaboration review
- 51:02Lean summary
related talks
19mAgile Playground: The Power of Experimentation
44mHow Lean is Your Scrum
32mHow Lean is your Scrum
40mHeavyweight agile methods?!? Let’s make them Lean(er).
12mThe magic of timeboxing
15mAdvanced Scrum techniques for optimal delivery
01h 28mLean Value Innovation
53mAgile Product Design From the Trenches
