~/talk

Agile Playground: The Power of Experimentation

Talkat AgileByExample 2024 · 2024-09-30..10-02· [agile-and-product]
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Team wipes processes to run short experiments around the new official Tetris mobile game, claiming faster adaptation without adopting a named framework. Experiments include release every second week (fails because QA gets everything on release day), splitting features into smaller testable slices (helps QA and delivery), hiring one extra UI designer, automating reporting into a one‑pager automated Slack report, and growing a technical artist into a ninja P professional. Experiments are selected and measured via a Hot Seat exercise and result in pursue/pivot/pause decisions.

AI-written summary · about

  1. 0:00Agile Playground concept
  2. 1:56Why change is essential
  3. 3:43Tetris mobile game team case
  4. 5:32Playground and rules
  5. 7:42Successful experiment elements
  6. 9:09Setting playground boundaries
  7. 10:16First experiments and daily standups
  8. 11:21QA bottlenecks fixes
  9. 12:27The beer experiment
  10. 14:16Multi-skilled team ninjas
  11. 15:19Customizing process
  12. 16:45Facilitator’s role
  13. 17:31Q&A
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