~/talk

One beginner’s guide to XR world building

Talkat XConf North America 2022 · on Wednesday, 2022-07-27· [webxr, creative-coding]
links:none on file
slides:none on file

Built an AR book with Unity and Vuforia using hand drawings turned into five‑star image targets, Unity Asset Store models, a few lines of C# and export via Xcode to a phone app. Also built a VR mindfulness world in Spatial modeled in Blender, optimized for platform limits (one cloud ≈5,000 triangles, Spatial caps scenes at ~200,000 triangles), iterated 20+ drafts, tested on an Oculus, and the spaces proved calming and navigable.

AI-written summary · about

  1. 0:00Intro
  2. 0:47The beginner
  3. 2:36The extension of reality
  4. 4:37Behind the scenes - improving augmentability
  5. 6:11Behind the scenes - combining 2D and 3D
  6. 8:13Behind the scenes - counting polygons
  7. 9:18Behind the scenes - optimizing for performance
  8. 10:32Behind the scenes - testing the world
  9. 12:30World building lessons learned
  10. 12:45The ever-evolving toolbox
  11. 13:38Applications beyond gaming and entertainment
  12. 14:12VR for well-being - reminiscence therapy use case
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