One beginner’s guide to XR world building
summary
Built an AR book with Unity and Vuforia using hand drawings turned into five‑star image targets, Unity Asset Store models, a few lines of C# and export via Xcode to a phone app. Also built a VR mindfulness world in Spatial modeled in Blender, optimized for platform limits (one cloud ≈5,000 triangles, Spatial caps scenes at ~200,000 triangles), iterated 20+ drafts, tested on an Oculus, and the spaces proved calming and navigable.
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chapters (12)
- 0:00Intro
- 0:47The beginner
- 2:36The extension of reality
- 4:37Behind the scenes - improving augmentability
- 6:11Behind the scenes - combining 2D and 3D
- 8:13Behind the scenes - counting polygons
- 9:18Behind the scenes - optimizing for performance
- 10:32Behind the scenes - testing the world
- 12:30World building lessons learned
- 12:45The ever-evolving toolbox
- 13:38Applications beyond gaming and entertainment
- 14:12VR for well-being - reminiscence therapy use case
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