Building an ARt Gallery in the Browser
summary
Browser AR gallery demo uses A-Frame and AR.js to place paintings and a 3D David in real rooms using printed markers, and experiments with WebXR hit-test to place art without markers. GLTF model of David starts ~25 MB, Draco compression cuts it to ~3 MB; Starry Night image drops from 1.8 MB to 93 KB after resizing and format changes. Live demos run on smartphones but Chrome Canary flags and unstable APIs make some features flaky.
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chapters (8)
- 0:00Introduction to AR in browser
- 3:31Augmented reality basics
- 7:15Building virtual art gallery
- 14:07Adding augmented reality markers
- 21:05Optimizing performance for AR
- 23:54Future of WebXR API
- 29:59WebXR demo and capabilities
- 30:46Q&A session
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