On the path to WebAR
summary
Library AR.js shows WebAR running from a single page of HTML and hits 10 lines of HTML for a marker cube demo, optimized from 4 FPS to 60 FPS on two‑year‑old phones. It integrates with A‑Frame/three.js/Babylon, falls back to pure JS tracking, and uses ARCore/ARKit when available. The team ships open‑source code, demos include Minecraft models, a Hatsune Miku dance, portals and light‑aware shadows, and the builds run in-browser across Android, iOS and older devices.
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chapters (11)
- 0:00Introduction to web AR
- 1:55AR in ten lines of HTML
- 6:33The journey of building AR.js
- 12:35Community and development
- 16:19What is AR.js?
- 18:45Impact of Apple ARKit
- 24:11Google ARCore and web standards
- 26:43Comparing ARKit and ARCore
- 32:32AR.js evolution and demos
- 39:44Future potential of AR
- 44:10Q&A session
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