WebAR: the Augmented Reality for your Browser
summary
Claims that full AR runs in the browser without native apps, demonstrates marker and surface placement, and says most phones made in the last three years can run it. Shows a spinning cube demo built with Three.js, simplified HTML-driven scenes with A-Frame, marker tracking via AR.js and surface placement using 8th Wall–style 6DoF tracking, plus AR Quick Look for iOS. Demos appear to work and slides land on GitHub.
AI-written summary · about
chapters (6)
- 0:00Start
- 8:09build a red spinning cube
- 10:15add our 3d content to an html page
- 12:18add rotation animation
- 16:11place our object onto a marker
- 16:23place it on a surface
related talks
23mWebAR: the Augmented Reality for your Browser
47mAugmented Reality on the Web
26mHow To Do Augmented Reality On The Web — The AR.js Open-Source Project
57mOn the path to WebAR
30mWebXR : augmented reality lands into our web browsers
33mWebXR? Native virtual and augmented reality in browsers
30mThe future of Virtual and Augmented Reality for the web
12mWeb Standards will make augmented reality awesome!
