~/talk

Turning the Real World into a Game

Talkat Web 2.0 Expo New York 2009 · 2009-11-16..11-19· [webxr]
links:none on file
slides:none on file

foursquare gamifies real-world movement with points for new places, leaderboards and mayorship status, and collectible badges like the Gym Rat badge to drive repeat behavior; a six-person startup already tracks check-ins across roughly 100 cities and shows tips tied to specific menu items. venues run promotions (free coffee for the mayor), transit systems raffle cards, and an open API powers augmented-reality overlays, a zombie chase game and Oyster-card check-ins, turning location data into measurable social incentives.

AI-written summary · about

  1. 0:00Foursquare introduction
  2. 1:12Check-ins to explore cities
  3. 2:35Game mechanics and leaderboards
  4. 3:58Badges as rewards
  5. 5:00Tips and recommendations
  6. 6:23User motivation and badges
  7. 7:28Mayorships and competition
  8. 8:30Local merchant promotions
  9. 9:12API and third-party integrations
  10. 9:53Augmented reality and gaming with check-in data
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