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Lead technical animator who lands at Epic after four tests and builds the sole tech animator role for Fortnite, writing rigs, bones and the OG glider code in Maya and Perl/C++ workflows and finalizing assets before they ship. Grows a department to 20 people, pushes studio process changes (dailies and schedule adoption), and moves tools toward real‑time production with Unreal. Starts an employee group that hits ~200–300 members. Work ships and informs pipelines, though film‑to‑games culture clash forces a team change.

AI-written summary · about

  1. 0:00Introduction and personal journey
  2. 12:07First job at Disney and challenges
  3. 17:00Transition to technical roles and Big Idea
  4. 21:57DreamWorks and career growth
  5. 24:51Joining Epic Games and Fortnite
  6. 28:22Coming out as transgender at work
  7. 31:58Q&A and future of gaming
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