You are not becoming rich with a mobile app
summary
Builds three projects: an Angular website, a mobile-only crypto viewer with no user data and no server, and a puzzle game IMXel that limits hints. Claims a big but brief ad spike, spends about 10,000 a month on ads then slows; totals 71,000 spent over three years and about 102,000 gross back, accounting for store fees and hacks that forced paid levels. Reports top-per-user grossing in Italy, half‑million online reach, constant API maintenance and ethical choices over analytics and monetization.
AI-written summary · about
chapters (9)
- 0:00Introduction
- 1:20Meet for Tea failure
- 2:26Crypto Viewer challenges
- 5:17IM Exel monetization
- 8:28Ethical monetization
- 10:17IM Exel success
- 12:02Competition sabotage
- 13:27Advertising costs
- 14:10Long-term investment
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