~/talk

Reinforcement Learning- Pac-Man

Talkat PyData Los Angeles 2019 · 2019-12-03..12-05· [machine-learning]
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Code and results: a working Pac-Man agent is implemented with a Q-learning on tiny map that reaches playable behavior after ~250 episodes and a Deep Q-network with Keras/TensorFlow trained with experience replay (memory size 5,000) and batch updates. Implementation uses Python and Jupyter notebooks, GPUs for training, and a bundled Pac-Man environment; deep models require thousands of episodes (one run ~5,000 episodes took ~26 hours on a GTX 1080) but ultimately beat larger maps and sometimes exploit reward quirks.

AI-written summary · about

  1. 0:00Reinforcement learning intro
  2. 1:56Agenda
  3. 3:00Presenters
  4. 6:43What is RL
  5. 8:12Key RL terms
  6. 11:03Exploration vs exploitation
  7. 14:18Q-learning explained
  8. 25:11Setting up the coding environment
  9. 28:00Q-learning for Pac-Man
  10. 33:33Training Q-learning
  11. 42:28Deep Q-learning intro
  12. 44:00Supervised learning recap
  13. 47:11Neural networks for DQN
  14. 51:51Why DQN for Pac-Man
  15. 1:00:43Implementing deep Q-learning
  16. 1:01:58Training DQN model
  17. 1:17:25Evaluating agents
  18. 1:22:05Next steps in DQN
  19. 1:23:58Q&A
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